|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.19 00:52:00 -
[1] - Quote
Feel free to ask me anything as long as it's somehow related to Dust 514. You can find a thread for asking me non-Dust 514 related questions right here.
Volunteer For The PSD!
Design A SKIN 2
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.19 00:54:00 -
[2] - Quote
Smoky The Bear wrote:Aeon Amadi wrote:Feel free to ask me anything as long as it's somehow related to Dust 514. You can find a thread for asking me non-Dust 514 related questions right here. How often do you ride the ****?
How often do I ride the SHAV? Not often, given that there is only enough room for one person, that being the driver.
Volunteer For The PSD!
Design A SKIN 2
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.19 03:04:00 -
[3] - Quote
mr musturd wrote:Aeon Amadi wrote:Feel free to ask me anything as long as it's somehow related to Dust 514. You can find a thread for asking me non-Dust 514 related questions right here. How do you feel the Scp holds up to other pistols? And whats your postion on team deploy in fw? Id prefer to see corp battle make a return in some form or another.
Scrambler Pistol needs a higher rate of fire, it feels clunky without it. That might mean knocking it's damage down a peg or two to maintain the same DPS but I don't think it's entirely necessary as it is a very under-utilized pistol and was under-utilized even before the new sidearms came into play. But definitely needs a higher rate of fire because the Burst Scrambler Pistol just feels wrong xD
My position on Team Deploy in FW is that it is essential, necessary, and organized entities are already going to do it. Not having it causes problems and I'll try to elaborate as to those problems below:
1) Queuing is unnecessarily difficult. Organized entities are going to queue together, you can't stop that. Without 16 man team deploy though it forces both squads to only run one faction at a time and that lengthens the deploy time considerably.
2) Not allowing team deploy solves nothing, but does create problems. As said above, you can't stop people from running together, but when they don't get in the same match they'll often back out/cancel - so that creates a considerable gap that needs to be filled in their place.
3) It will become fundamental if FW is ever overhauled. One of my big time goals is to encourage the overhauling of FW to allow Dusters to -choose- where they fight, within reason and limitation. Through doing this, it would make Dust 514's impact on Eve Online so much more powerful and the recognition of that tactical sandbox aspect could not possibly go unnoticed. However that can only ever happen, I feel, if Team Deploy is implemented, otherwise we'll just have eight man teams trying to wrestle spaces in those matches with other players for tactically coordinated battles that they started.
To put it simply: I am 100% for team deploy and it's going to take a really solid, well-made argument to convince me that it shouldn't happen.
Corp battles would be a good foundation for this, I feel, with a little tweaking.
Volunteer For The PSD!
Design A SKIN 2
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.19 03:14:00 -
[4] - Quote
Alena Ventrallis wrote:What do you think of Eve players deciding which planet a FW battle takes place on, and we are assigned to those planets in order to create a sense of cooperation between Eve and Dust?
Speaking as an Eve player here, I don't like it because I think it puts way too much in the hands of Eve players who would likely just assign battles to backwater systems that are easily farmed for LP. At the same time, it takes away the power of Dust 514 players from being able to decide their own fate. What I would rather see is synergy, as opposed to forced co-operation. Yes, the two can work independently, but working together would be complimentary.
In the same sense, Eve players could just as easily influence Dust 514 players to attack certain areas through social contact, and I feel that if it was left entirely in the hands of Eve players it would just create unnecessary confrontation.
Volunteer For The PSD!
Design A SKIN 2
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.19 03:22:00 -
[5] - Quote
Z3dog wrote:Aeon Amadi wrote:Alena Ventrallis wrote:What do you think of Eve players deciding which planet a FW battle takes place on, and we are assigned to those planets in order to create a sense of cooperation between Eve and Dust? Speaking as an Eve player here, I don't like it because I think it puts way too much in the hands of Eve players who would likely just assign battles to backwater systems that are easily farmed for LP. At the same time, it takes away the power of Dust 514 players from being able to decide their own fate. What I would rather see is synergy, as opposed to forced co-operation. Yes, the two can work independently, but working together would be complimentary. In the same sense, Eve players could just as easily influence Dust 514 players to attack certain areas through social contact, and I feel that if it was left entirely in the hands of Eve players it would just create unnecessary confrontation. You did it again!!
If you want to know my stand-points about something Dust 514 related, ask, but otherwise I'm just going to ignore your questions.
Volunteer For The PSD!
Design A SKIN 2
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.19 03:46:00 -
[6] - Quote
Z3dog wrote: My question WAS dust related.
Your question was a troll inquiry cloaked in a -really- shoddy excuse that has absolutely nothing to do with Dust 514 and this will be the last I mention of it.
501st Headstrong wrote:What aspect of your life do you feel has prepared you for CPM? Accounting? Communications?
It's a lot of things, really. I have a lot more contacts than I previously did, I'm a bit more in touch with the key elements (previous CPM, developers, ISD volunteers, etc) that make things happen and I feel that our conversations have been favorable. One great example of this was when I sat down with CCP Rattati and went over every single bug/issue on the AIV Trello and we hashed out what could and could not be fixed, what they knew about already, etc. Sky-links are a great example of this as it was originally a bug we were tracking but CCP Rattati and the team decided to keep it for emergent gameplay purposes
Combined with -MONTHS- of anger management and counseling IRL, I think I'm a much better individual than previously
To answer your question simply, the Communication aspect
Volunteer For The PSD!
Design A SKIN 2
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.19 04:14:00 -
[7] - Quote
mr musturd wrote:Aeon Amadi wrote:mr musturd wrote:Aeon Amadi wrote:Feel free to ask me anything as long as it's somehow related to Dust 514. You can find a thread for asking me non-Dust 514 related questions right here. How do you feel the Scp holds up to other pistols? And whats your postion on team deploy in fw? Id prefer to see corp battle make a return in some form or another. Scrambler Pistol needs a higher rate of fire, it feels clunky without it. That might mean knocking it's damage down a peg or two to maintain the same DPS but I don't think it's entirely necessary as it is a very under-utilized pistol and was under-utilized even before the new sidearms came into play. But definitely needs a higher rate of fire because the Burst Scrambler Pistol just feels wrong xD My position on Team Deploy in FW is that it is essential, necessary, and organized entities are already going to do it. Not having it causes problems and I'll try to elaborate as to those problems below: 1) Queuing is unnecessarily difficult. Organized entities are going to queue together, you can't stop that. Without 16 man team deploy though it forces both squads to only run one faction at a time and that lengthens the deploy time considerably. 2) Not allowing team deploy solves nothing, but does create problems. As said above, you can't stop people from running together, but when they don't get in the same match they'll often back out/cancel - so that creates a considerable gap that needs to be filled in their place. 3) It will become fundamental if FW is ever overhauled. One of my big time goals is to encourage the overhauling of FW to allow Dusters to -choose- where they fight, within reason and limitation. Through doing this, it would make Dust 514's impact on Eve Online so much more powerful and the recognition of that tactical sandbox aspect could not possibly go unnoticed. However that can only ever happen, I feel, if Team Deploy is implemented, otherwise we'll just have eight man teams trying to wrestle spaces in those matches with other players for tactically coordinated battles that they started. To put it simply: I am 100% for team deploy and it's going to take a really solid, well-made argument to convince me that it shouldn't happen. Corp battles would be a good foundation for this, I feel, with a little tweaking. Im looking at corp battles as a way to deviate players away from que syncing fw, team deploy in fw hurts the new player who wants to earn lp for their gear, corp battles could have a wager system or something, dunno just brainstorming. New players tend to play solo and fw is an option that would almost be taken away from them.
FW is a competitive game mode and while I understand the desire to allow new players to run FW for LP gear (in particular, APEX stuff) I don't feel that we should hold their hand all the way to PC. I feel that simply warning them that they are getting into a competitive game mode and what the stakes are, as well as the rewards, is enough.
That being said, I think that instituting corp battles as a way to detract appeal from organized entities running FW would be a big gamble that wouldn't really play out very well. This isn't to say that I'm not down for it, but we'd need a much larger player base before we started to segregate the players any more. Another consideration is that there would need to be some crazy rewards put in play in order to properly encourage organized groups into that game mode over FW - which many veterans are running for SKINs and APEX suits. Considering we haven't even fleshed out the DK market yet, I think that corp battles should wait a little while.
Volunteer For The PSD!
Design A SKIN 2
|
|
|
|